Design an iPhone
Design an iPhone puts you in the product team's chair: choose the colors, features, and specifications of your own phone and see the design come together as you decide. How it works: each choice you make — finish, camera layout, screen treatment, feature set — updates the virtual device, letting you iterate on a design the way product teams do, except your decisions ship instantly and cost nothing. The fun is partly creative and partly analytical: committing to choices reveals preferences you did not know you had, and comparing your design with what actually shipped makes the real product decisions legible in a new way. Apple fans use it to prototype their dream configuration before keynote season, design students use it to think about trade-offs between aesthetics and feature lists, and everyone else enjoys the simple pleasure of speccing a phone without checking a bank balance. Tip: design two versions back to back — one with no constraints and one limited to realistic production choices — because the gap between them is a genuine lesson in industrial design. You can also browse the other games and tools on the Draw Perfect home page or search the collection on the search page.